The MIT beer game as multiagent simulation: a practical approach using AOR-modelling and an XML-based implementation framework

  • Authors:
  • Al-Dahoud Ali;Michal Wosko

  • Affiliations:
  • Computer Center, Faculty of IT, Al-Zaytoonah University, Jordan.;Multimedia Center, Information, Communication and Media Center, Brandenburg University of Technology, 14 Nordstrasse, Cottbus, Brandenburg, 03044, Germany

  • Venue:
  • International Journal of Internet Technology and Secured Transactions
  • Year:
  • 2009

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Abstract

This paper deals with a synthesis of theoretical and conceptual work on an MAS-model of the MIT beer game, known from the paper where it was first formulated (Luin et al., 2004), with the implementation of a general simulation framework, called absimulation, given in Raffel's (2005) work. The first goal of this study was to make the authors and the intended audience acquainted with issues that arise within processes such as MAS modelling and peculiarities of MAS implementation techniques. Though comparatively much work is associated here with the concrete case of a model of the particular supply chain management game, it was attempted to discuss much more general MAS-related problems, whenever the given implementation offered the opportunity for such a discussion.