Communications of the ACM
Capacity of Ad Hoc wireless networks
Proceedings of the 7th annual international conference on Mobile computing and networking
Chord: A scalable peer-to-peer lookup service for internet applications
Proceedings of the 2001 conference on Applications, technologies, architectures, and protocols for computer communications
Ad-hoc On-Demand Distance Vector Routing
WMCSA '99 Proceedings of the Second IEEE Workshop on Mobile Computer Systems and Applications
A high-throughput path metric for multi-hop wireless routing
Proceedings of the 9th annual international conference on Mobile computing and networking
Comparison of routing metrics for static multi-hop wireless networks
Proceedings of the 2004 conference on Applications, technologies, architectures, and protocols for computer communications
Routing in multi-radio, multi-hop wireless mesh networks
Proceedings of the 10th annual international conference on Mobile computing and networking
Architecture and evaluation of an unplanned 802.11b mesh network
Proceedings of the 11th annual international conference on Mobile computing and networking
BlueTorrent: Cooperative Content Sharing for Bluetooth Users
PERCOM '07 Proceedings of the Fifth IEEE International Conference on Pervasive Computing and Communications
Multicast capacity of wireless ad hoc networks
IEEE/ACM Transactions on Networking (TON)
BitHoc: A content sharing application for wireless ad hoc networks
PERCOM '09 Proceedings of the 2009 IEEE International Conference on Pervasive Computing and Communications
The capacity of wireless networks
IEEE Transactions on Information Theory
Searchlight: helping mobile devices find their neighbors
MobiHeld '11 Proceedings of the 3rd ACM SOSP Workshop on Networking, Systems, and Applications on Mobile Handhelds
Searchlight: helping mobile devices find their neighbors
ACM SIGOPS Operating Systems Review
A clustering method based on time heat map in mobile social network
ICICA'12 Proceedings of the Third international conference on Information Computing and Applications
Hi-index | 0.00 |
A number of mobile online social networking (OSN) services appear in the market. Majority of mobile systems can strongly benefit from services offered by cloud. However, centralized servers and communication infrastructures may not always be available. Further their location-based services are not offered to low-end mobile devices without GPS modules. To build a system that can take advantage of cloud, and also can address these potential problems that could hinder OSN usage, we design and construct a multi-hop networking system named MoNet based on WiFi, and on top of which we design and implement WiFace, a privacy-aware geosocial networking service. For the situation without any infrastructure, we design a distributed content sharing protocol which can significantly shorten the relay path, reduce conflicts and improve data persistence and availability. A role strategy is designed to encourage users to collaborate in the network. Furthermore, a key management and an authorization mechanism are developed to prevent some attacks and protect privacy. We conduct comprehensive experiments to evaluate the performance of our mobile platform MoNet and application WiFace. The results show that MoNet is more than sufficient to support social networking, and even audio and video applications.