Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation

  • Authors:
  • Bernardt Duvenhage;J. P. Delport;Jason de Villiers

  • Affiliations:
  • Council for Scientific and Industrial Research;Council for Scientific and Industrial Research;Council for Scientific and Industrial Research

  • Venue:
  • Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
  • Year:
  • 2010

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Abstract

Image registration forms the basis of many computer vision tasks. The Lucas-Kanade image registration algorithm is known to efficiently solve the sub-problem of rigid image registration. It is therefore often used in image stabilisation applications. This paper presents the details of a real-time implementation of the Lucas-Kanade image registration algorithm on a Graphics Processing Unit (GPU) using the OpenGL Shading Language (GLSL). The implementation is driven by a real world requirement to computationally stabilise the undulatory motion of an ocean-based wide area surveillance system.