Surface sketching with a voxel-based skeleton

  • Authors:
  • Jean-Luc Mari

  • Affiliations:
  • Information and System Science Laboratory, University of Marseille 2, ESIL, Marseille cedex 9, France

  • Venue:
  • DGCI'09 Proceedings of the 15th IAPR international conference on Discrete geometry for computer imagery
  • Year:
  • 2009

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Abstract

In this paper, we present a method to generate a first approximation surface from a volumic voxel-based skeleton. This approach preserves the topology described by the discrete skeleton in a 3D grid considering the 26-adjacency: if a cycle is sketched, then there is a hole in the resulting surface, and if a closed hull is designed, then the output has a cavity. We verify the same properties for connected components. This surrounding basic polyhedron is computed with simple geometrical rules, and can be a good starting point for 3D shape design from a discrete voxel skeleton. As an example application, we use this rough mesh as the control polyhedron of a subdivision surface in order to model multiresolution objects.