The curvilinear skeleton

  • Authors:
  • Carlo Arcelli;Gabriella Sanniti Di Baja;Luca Serino

  • Affiliations:
  • Institute of Cybernetics "E. Caianiello", CNR, Pozzuoli, Naples, Italy;Institute of Cybernetics "E. Caianiello", CNR, Pozzuoli, Naples, Italy;Institute of Cybernetics "E. Caianiello", CNR, Pozzuoli, Naples, Italy

  • Venue:
  • DGCI'09 Proceedings of the 15th IAPR international conference on Discrete geometry for computer imagery
  • Year:
  • 2009

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Abstract

A new skeletonization algorithm is presented to compute the curvilinear skeleton of 3D objects. The algorithm is based on the use of the distance transform, on the detection of suitable anchor points, and on iterated topology preserving voxel removal. The obtained skeleton is topologically correct, is symmetrically placed within the object and its structure reflects the morphology of the represented object.