Genetic programming: on the programming of computers by means of natural selection
Genetic programming: on the programming of computers by means of natural selection
Evolving neural networks through augmenting topologies
Evolutionary Computation
Training Recurrent Networks by Evolino
Neural Computation
A novel generative encoding for exploiting neural network sensor and output geometry
Proceedings of the 9th annual conference on Genetic and evolutionary computation
Generating large-scale neural networks through discovering geometric regularities
Proceedings of the 9th annual conference on Genetic and evolutionary computation
Generative encoding for multiagent learning
Proceedings of the 10th annual conference on Genetic and evolutionary computation
Evolvability of Neuromodulated Learning for Robots
LAB-RS '08 Proceedings of the 2008 ECSIS Symposium on Learning and Adaptive Behaviors for Robotic Systems
HyperNEAT controlled robots learn how to drive on roads in simulated environment
CEC'09 Proceedings of the Eleventh conference on Congress on Evolutionary Computation
Neuroevolution with analog genetic encoding
PPSN'06 Proceedings of the 9th international conference on Parallel Problem Solving from Nature
Combining Multiple Inputs in HyperNEAT Mobile Agent Controller
ICANN '09 Proceedings of the 19th International Conference on Artificial Neural Networks: Part II
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Evolving neural networks in compressed weight space
Proceedings of the 12th annual conference on Genetic and evolutionary computation
Distance measures for HyperGP with fitness sharing
Proceedings of the 14th annual conference on Genetic and evolutionary computation
Critical factors in the performance of hyperNEAT
Proceedings of the 15th annual conference on Genetic and evolutionary computation
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In this paper we present application of genetic programming (GP) [1] to evolution of indirect encoding of neural network weights. We compare usage of original HyperNEAT algorithm with our implementation, in which we replaced the underlying NEAT with genetic programming. The algorithm was named HyperGP. The evolved neural networks were used as controllers of autonomous mobile agents (robots) in simulation. The agents were trained to drive with maximum average speed. This forces them to learn how to drive on roads and avoid collisions. The genetic programming lacking the NEAT complexification property shows better exploration ability and tends to generate more complex solutions in fewer generations. On the other hand, the basic genetic programming generates quite complex functions for weights generation. Both approaches generate neural controllers with similar abilities.