Tell Me a Story: Narrative and Intelligence
Tell Me a Story: Narrative and Intelligence
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Collective knowledge recall: benefits and drawbacks
CRIWG'05 Proceedings of the 11th international conference on Groupware: design, Implementation, and Use
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This work presents a collaborative educational game, Time2Play, developed in Second Life, which allows the creation of stories in a collaborative fashion, offering a new form of expression in education. This game is projected for children from 7 to 12 years old, enabling them to express their creativity and imagination by creating and enacting stories of their own. The proposed game can become a resource for implementing collaborative projects in school activities.