Enacting collaboration via storytelling in second life

  • Authors:
  • Andréia Pereira;Katia Cánepa;Viviane David;Denise Filippo;Alberto Raposo;Hugo Fuks

  • Affiliations:
  • Department of Informatics, Pontifical Catholic University of Rio de Janeiro, Rio de Janeiro, RJ, Brasil;Department of Informatics, Pontifical Catholic University of Rio de Janeiro, Rio de Janeiro, RJ, Brasil;Groupware@LES, Rio de Janeiro, RJ, Brasil;Superior School of Industrial Design, State University of Rio de Janeiro, Rio de Janeiro, RJ, Brasil;Department of Informatics, Pontifical Catholic University of Rio de Janeiro, Rio de Janeiro, RJ, Brasil;Department of Informatics, Pontifical Catholic University of Rio de Janeiro, Rio de Janeiro, RJ, Brasil

  • Venue:
  • CRIWG'09 Proceedings of the 15th international conference on Groupware: design, implementation, and use
  • Year:
  • 2009

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Abstract

This work presents a collaborative educational game, Time2Play, developed in Second Life, which allows the creation of stories in a collaborative fashion, offering a new form of expression in education. This game is projected for children from 7 to 12 years old, enabling them to express their creativity and imagination by creating and enacting stories of their own. The proposed game can become a resource for implementing collaborative projects in school activities.