A Theory for Multiresolution Signal Decomposition: The Wavelet Representation
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE/ACM Transactions on Networking (TON)
Self-similarity in World Wide Web traffic: evidence and possible causes
IEEE/ACM Transactions on Networking (TON)
On the propagation of long-range dependence in the Internet
Proceedings of the conference on Applications, Technologies, Architectures, and Protocols for Computer Communication
Game traffic analysis: an MMORPG perspective
NOSSDAV '05 Proceedings of the international workshop on Network and operating systems support for digital audio and video
Identifying MMORPG bots: a traffic analysis approach
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Review: Packet-level traffic analysis of online games from the genre characteristics perspective
Journal of Network and Computer Applications
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Game traffic depends on two main factors, the game protocol and the gamers' behavior. Based on a few popular real-time multiplayer games, this paper investigates the latter factor showing how a set of typical game phases-e.g., player movement, changes in environment-impacts traffic. By understanding the nature of this impact an algorithm is introduced to grab specific events and states from passive traffic measurements. Further, a measurement example including a detailed analysis is shown from an operational broadband network. The collected data of player behavior in the gaming environment was analyzed and it was also shown that the long range dependence (LRD) property of gaming traffic is not due to the popular explanation based on the heavy-tailed periods of player activities.