Game control using multiple sensors

  • Authors:
  • Soon Mook Jeong;Tae Houn Song;Hyun Uk Jeong;Myung Jin Kim;Key Ho Kwon;Jae Wook Jeon

  • Affiliations:
  • Sungkyunkwan University, Jangan-gu, Suwon, Gyeonggi-do, Korea;Sungkyunkwan University, Jangan-gu, Suwon, Gyeonggi-do, Korea;Sungkyunkwan University, Jangan-gu, Suwon, Gyeonggi-do, Korea;Sungkyunkwan University, Jangan-gu, Suwon, Gyeonggi-do, Korea;Sungkyunkwan University, Jangan-gu, Suwon, Gyeonggi-do, Korea;Sungkyunkwan University, Jangan-gu, Suwon, Gyeonggi-do, Korea

  • Venue:
  • Proceedings of the 7th International Conference on Advances in Mobile Computing and Multimedia
  • Year:
  • 2009

Quantified Score

Hi-index 0.00

Visualization

Abstract

In this paper, we propose a motion-based game control system using the flex sensor and the infrared sensor board. This system operates using a combination of player movement data detected from the flex sensor and the direction or positional data detected from the infrared sensor board. The player's motion is detected from a flex sensor band worn on his/her elbow and knee and the flex sensor belt on his/her waist. The infrared sensor board detects the player's direction of movement through the detected sequence or detected position of the infrared sensors. This system does not recognize all the detailed human motion, since detailed motion detection is not necessary to control the game. The proposed system only detects player motion types through multiple sensors. This feature distinguishes the system from other motion-based controllers such as Nintendo Wii, Sony motion controller and Microsoft Natal. Unlike our system, these existing controllers require a high-technology, high-cost system. This system is implemented on an existing game pad (PC, Xbox360, PS3) based combat game to test the detection of the player motion type.