Extreme Programming Explained: Embrace Change (2nd Edition)
Extreme Programming Explained: Embrace Change (2nd Edition)
Teaching artificial intelligence using a web-based game server
Proceedings of the 13th Koli Calling International Conference on Computing Education Research
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To be able to support learners adequately in logic programming courses, it is crucial to know about their current level of competency during the learning process. Based on this, the course can be adapted and individual support can be given. In a traditional lecture the learning process is often a black box for the teacher, so there is no possibility to incorporate it. This paper describes how an architecture consisting of an online programming environment, private blogs and a reporting application can be used to solve the problem and shows how it was applied in the context of university lectures.