Cyberspace meets brick and mortar: an investigation into how students engage in peer to peer feedback using both cyberlearning and physical infrastructures

  • Authors:
  • Ashok R. Basawapatna;Alexander Repenning

  • Affiliations:
  • University of Colorado Boulder, Boulder, CO, USA;University of Colorado Boulder, Boulder, CO, USA

  • Venue:
  • Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
  • Year:
  • 2010

Quantified Score

Hi-index 0.00

Visualization

Abstract

Cyberlearning infrastructures are increasingly being integrated into physical classrooms and are often used by online classes as an outright replacement for the physical classroom. In Spring 2009, The Educational Game Design Class, taught at the University of Colorado Boulder, employed a cyberlearning infrastructure enabling students to run and even download classmate assignment submissions before the homework deadline. This cyberlearning infrastructure, called the Scalable Game Design Arcade, also allowed students to give feedback on other students' assignments. Analysis of data from the Scalable Game Design Arcade indicates that students used the online infrastructure to play and appraise fellow students' games. Interestingly however, data suggests that most students preferred to give feedback verbally in-person during class; data also indicates that in-class feedback was the most effective in terms of getting students to improve and resubmit their assignments.