A qualitative study of Ragnarök Online private servers: in-game sociological issues

  • Authors:
  • Thomas Debeauvais;Bonnie Nardi

  • Affiliations:
  • University of California, Irvine, CA;University of California, Irvine, CA

  • Venue:
  • Proceedings of the Fifth International Conference on the Foundations of Digital Games
  • Year:
  • 2010

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Abstract

In the last decade, online games have garnered much attention as more and more players gather on game servers. In parallel, communities of illegal private server players and administrators have spread and might host hundreds of thousands of players. To study the Korean online game Ragnarök Online, we conducted interviews to collect qualitative data on two private servers as well as on the official French server for the game. This paper discusses some of the reasons why Ragnarök Online private servers might attract players and how examining private servers' characteristics could help improve official game servers.