OutRun: perversive games and designing the de-simulation of eight-bit driving

  • Authors:
  • Garnet Hertz

  • Affiliations:
  • University of California, Irvine, CA

  • Venue:
  • Proceedings of the Fifth International Conference on the Foundations of Digital Games
  • Year:
  • 2010

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper outlines the development process of a mixed reality video game prototype that combines a classic arcade driving game with a real world vehicle. In this project the user, or player, maneuvers the car-shaped arcade cabinet through actual physical space using a screen as a navigational guide which renders the real world in the style of an 8-bit video game. This case study is presented as a "perversive game": an attempt to disrupt the everyday by highlighting and inverting conventional behavior through humor and paradox.