Cellular Automata Model of Pedestrian Dynamics for Normal and Evacuation Conditions
ISDA '05 Proceedings of the 5th International Conference on Intelligent Systems Design and Applications
Tutorial on agent-based modeling and simulation
WSC '05 Proceedings of the 37th conference on Winter simulation
Clone attack! Perception of crowd variety
ACM SIGGRAPH 2008 papers
Eye-catching crowds: saliency based selective variation
ACM SIGGRAPH 2009 papers
Indicative routes for path planning and crowd simulation
Proceedings of the 4th International Conference on Foundations of Digital Games
Fitting behaviors to pedestrian simulations
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Unique Character Instances for Crowds
IEEE Computer Graphics and Applications
Politeness improves interactivity in dense crowds
Computer Animation and Virtual Worlds
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Interactive crowds are gaining importance in games and virtual worlds, but simulating realistic crowds is a complex task. This paper discusses how to improve the believability of real-time crowd behaviour by enhancing path-planning methods and introducing more behavioural diversity.