ACM Transactions on Programming Languages and Systems (TOPLAS)
Comparing interest management algorithms for massively multiplayer games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Colyseus: a distributed architecture for online multiplayer games
NSDI'06 Proceedings of the 3rd conference on Networked Systems Design & Implementation - Volume 3
A synchronization protocol for supporting peer-to-peer multiplayer online games in overlay networks
Proceedings of the second international conference on Distributed event-based systems
Donnybrook: enabling large-scale, high-speed, peer-to-peer games
Proceedings of the ACM SIGCOMM 2008 conference on Data communication
Persistence in massively multiplayer online games
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games
Event-based applications and enabling technologies
Proceedings of the Third ACM International Conference on Distributed Event-Based Systems
VON: a scalable peer-to-peer network for virtual environments
IEEE Network: The Magazine of Global Internetworking
Proceedings of the Fourteenth International Database Engineering & Applications Symposium
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As distributed applications in many domains grow more and more to a global scale, Massive Multiuser Virtual Environments (MMVEs) emerged in the gaming industry over the last years with an enormous monetary impact. Current architectures use centralized approaches, which obviously do only scale to a certain point. As recent research in this field has shown, the potential to improve scalability beyond this point rests in distributed event based architectures as well as the exploitation of event semantics to optimize these architectures. In this paper, we propose an event classification aimed at exploiting event semantics for performance optimization of MMVE architectures.