Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Game cloud design with virtualized CPU/GPU servers and initial performance results
Proceedings of the 3rd workshop on Scientific Cloud Computing Date
Distributed OpenGL rendering in network bandwidth constrained environments
EG PGV'11 Proceedings of the 11th Eurographics conference on Parallel Graphics and Visualization
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In this paper we present a new cross-platform approach for video game delivery in wired and wireless local networks. The developed 3D streaming and video streaming approaches enable users to access video games on set top boxes and handheld devices that natively are not capable to run PC games. During the development of the distributed gaming system we have faced a number of challenges and problems posed by the hardware and network limitations. In order to solve these problems we have developed a multilevel testing methodology which is based on user assessment and technical measures for the system under development. In this paper we focus on the technical measures and instrumentation that we use for the system’s performance measurement and testing. The benefits of our testing methodology are demonstrated through examples from the development and testing work.