From clocks to chaos: humanizing the mechanistic world-view
The machine as metaphor and tool
Designing Autonomous Agents: Theory and Practice from Biology to Engineering and Back
Designing Autonomous Agents: Theory and Practice from Biology to Engineering and Back
Mathematical and Computational Biology: Computational Morphogenesis, Hierarchical Complexity, and Digital Evolution : An International Workshop on Mathematical and Computational Biology
Algebraic models for understanding: coordinate systems and cognitive empowerment
CT '97 Proceedings of the 2nd International Conference on Cognitive Technology (CT '97)
A Mathematical Theory of Communication
A Mathematical Theory of Communication
Computation for metaphors, analogy and agents
Computation for metaphors, analogy, and agents
The agent-based perspective on imitation
Imitation in animals and artifacts
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A notion of meaning is introduced that is related to information theory but requires agents and observers (who may or may not coincide) for its genesis. We generalize Wittgenstein's notion of language games to interaction games between agents or between an agent and its environment. In this setting, meaningfulness is also characterized by use. As these realizations concern particular agents, they lead to a shift in consideration of 'meaning transfer' away from an external, universal (third person) standpoint towards aspects of mapping grounded in embodiment (intra-agent or agent-environment: first person structures) and in interaction and imitation (inter-agent: second person structures). We propose that the study of agents, constructive biology, memetics and metaphor can benefit from considerations of the origin, design, evolution, and maintenance of channels of meaning for various observers and agents. To take advantage of correspondences in channels of meaning, second person methods (that is, those methods concerned with agent correspondences) in these areas require the study of grounding structural correspondences between source-channel-target pairs.