Highly dynamic Destination-Sequenced Distance-Vector routing (DSDV) for mobile computers
SIGCOMM '94 Proceedings of the conference on Communications architectures, protocols and applications
Evaluation of TCP Vegas: emulation and experiment
SIGCOMM '95 Proceedings of the conference on Applications, technologies, architectures, and protocols for computer communication
Simulation-based comparisons of Tahoe, Reno and SACK TCP
ACM SIGCOMM Computer Communication Review
A Highly Adaptive Distributed Routing Algorithm for Mobile Wireless Networks
INFOCOM '97 Proceedings of the INFOCOM '97. Sixteenth Annual Joint Conference of the IEEE Computer and Communications Societies. Driving the Information Revolution
On-Demand Multi Path Distance Vector Routing in Ad Hoc Networks
ICNP '01 Proceedings of the Ninth International Conference on Network Protocols
Hierarchical clustering algorithm based on mobility in mobile ad hoc networks
ICCSA'06 Proceedings of the 2006 international conference on Computational Science and Its Applications - Volume Part III
TCP Vegas: end to end congestion avoidance on a global Internet
IEEE Journal on Selected Areas in Communications
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A mobile ad hoc network eliminates the complexity of infrastructure configuration and allows wireless devices to communicate with each other on the fly. It does not rely on a base station to coordinate the flow of messages in the network. A primary challenge is to provide each device to maintain the information to properly route traffics using a routing protocol and conveying data packets efficiently using a transport protocol. Many routing protocols and transport protocols are currently being developed to handle the wireless environment efficiently. In this paper, we investigate the performance differences of TCP-Reno and TCP-Vegas utilizing an AOMDV routing protocol. Although TCP-Vegas provides a better throughput than TCP-Reno in a static environment, it suffers performance degradation in a mobile environment, where packet loss rate, throughput, normalized routing load and average delay are measured as performance metrics, as well as discussed by describing strengths and weaknesses of TCP-Reno and TCP-Vegas.