Distributing streaming media content using cooperative networking
NOSSDAV '02 Proceedings of the 12th international workshop on Network and operating systems support for digital audio and video
Transience of peers & streaming media
ACM SIGCOMM Computer Communication Review
On-Demand Media Streaming Over the Internet
FTDCS '03 Proceedings of the The Ninth IEEE Workshop on Future Trends of Distributed Computing Systems
On Peer-to-Peer Media Streaming
ICDCS '02 Proceedings of the 22 nd International Conference on Distributed Computing Systems (ICDCS'02)
Resilient Peer-to-Peer Streaming
ICNP '03 Proceedings of the 11th IEEE International Conference on Network Protocols
A hybrid architecture for cost-effective on-demand media streaming
Computer Networks: The International Journal of Computer and Telecommunications Networking
Peer-to-peer based multimedia distribution service
IEEE Transactions on Multimedia
Scribe: a large-scale and decentralized application-level multicast infrastructure
IEEE Journal on Selected Areas in Communications
A peer-to-peer architecture for media streaming
IEEE Journal on Selected Areas in Communications
Integration of P4P and IMS-based IPTV
International Journal of Wireless and Mobile Computing
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In this paper we introduce some significant improvements to a well known algorithm for multicast in overlay networks, namely ZigZag. The improvements are mainly related to a better handling of peer churn, avoiding service interruption to the subtree rooted at the departed node. Since the target is a video streaming service, additional constraints are related to a minimum serving quality for outgoing links. This translates in a maximum number of children for each node depending on its outgoing link capacity: to allow this, more realistic constraints on node heterogeneity are introduced so that the multicast tree is allowed to grow unbalanced. It is also shown that exploiting the overlapped control structure with scalable coded video it is possible to minimize service interruptions due to peers departure while minimizing signaling overhead. The changes have been implemented and validated using network simulator 2 to show the effectiveness of the procedures.