PADS: enhancing gaming experience using profile-based adaptive difficulty system

  • Authors:
  • Chang Yun;Philip Trevino;William Holtkamp;Zhigang Deng

  • Affiliations:
  • University of Houston;University of Houston;University of Houston;University of Houston

  • Venue:
  • Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
  • Year:
  • 2010

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Abstract

In this paper, we present a novel methodology to improve gaming experiences by automatically adjusting the game difficulty throughout the game play using a Profile-based Adaptive Difficulty System (PADS). We utilize a player's gaming experience and objective to create a player profile. Utilizing this profile and a performance-based algorithm, the PADS customizes the game's difficulty levels to accommodate each individual. Our experimental results successfully demonstrate improvements in both perceptual and actual gaming experiences. With our approach, traditional program-centered video games can be transformed to provide individualized, player-centered gaming experiences.