Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Fast support vector machine training and classification on graphics processors
Proceedings of the 25th international conference on Machine learning
Patterns for parallel programming
Patterns for parallel programming
Dense point trajectories by GPU-accelerated large displacement optical flow
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part I
Challenges of evolving sequential to parallel code: an exploratory review
Proceedings of the 12th International Workshop on Principles of Software Evolution and the 7th annual ERCIM Workshop on Software Evolution
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Exploiting parallelism may require developers to think differently about how their programs are written.