Real-time digitised shadow play performance method based on multi-point interactive controlling method

  • Authors:
  • Cheng Yao;Jun Xiao;Tong-/qiang Guo;Liang Xia

  • Affiliations:
  • Digital Media Computing and Design Lab, School of Computer Science, Zhejiang University, China/ Zheda Road 38, Yuquan Campus, Zhejiang University, Hangzhou, Zhejiang Province 310027, China.;Institute of Artificial Intelligence, School of Computer Science, Zhejiang University, Zheda Road 38, Yuquan Campus, Hangzhou, Zhejiang Province 310027, China.;Institute of Artificial Intelligence, School of Computer Science, Zhejiang University, Zheda Road 38, Yuquan Campus, Hangzhou, Zhejiang Province 310027, China.;Department of Computer Science, Huazhong Normal University, China/ 152 Luoyu Road, Huazhong University, Wuhan, Hubei Province 430079, China

  • Venue:
  • International Journal of Computer Applications in Technology
  • Year:
  • 2010

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Abstract

Shadow play is one of the intangible cultural heritages in China and was popular in most areas of the country. But, only few people watch the play now because of the increasing popularity of new media. To attract more people's attention, we offer a new digitised performance method based on multi-point interactive controlling. The method maps transforms of a small group of controlling points to character controlling points accordingly. We define mapping rules that decrease the complexity of controlling with fingers. Even the performer with no skills can perform well in our run-time system. With this method, the performers can perform digitised shadow play effectively with no limitation of the traditional shadow play resources.