A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Composable controllers for physics-based character animation
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Efficient synthesis of physically valid human motion
ACM SIGGRAPH 2003 Papers
Hybrid Control for Interactive Character Animation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Physical Touch-Up of Human Motions
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Dynamic response for motion capture animation
ACM SIGGRAPH 2005 Papers
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating reactive motions for biped locomotion
Proceedings of the ACM symposium on Virtual reality software and technology
Interactive generation of falling motions: Research Articles
Computer Animation and Virtual Worlds - CASA 2006
Interactive dynamic response for games
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Fuzzy neural networks enhanced evaluation of wetland surface water quality
International Journal of Computer Applications in Technology
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By combining motion capture and dynamic simulation, character animation obtains realistic visual effect, and the character can respond to unexpected contact forces. To generate character animation in real-time, this paper introduces an artificial neural network to predict a subset of the return-to motion capture database. In the simulation phase, we propose an effective balance detection method and our controller can drive the characters taking protective actions when they fall onto the ground. Compared with other methods, our algorithm can run in real-time and can be used in interactive character applications.