Virtual face sculpting

  • Authors:
  • Jean-Charles Bazin;Soonkee Chung;Roger Blanco Ribera;Quang Pham;Inso Kweon

  • Affiliations:
  • RCV Lab, KAIST, Daejeon, South Korea;RCV Lab, KAIST, Daejeon, South Korea;Visual Media Lab, KAIST, Daejeon, South Korea;RCV Lab, KAIST, Daejeon, South Korea;RCV Lab, KAIST, Daejeon, South Korea

  • Venue:
  • ACM SIGGRAPH 2010 Posters
  • Year:
  • 2010

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Abstract

This paper introduces the new concept of virtual face sculpting. Given the images of a human face and a statue face (cf Fig 1-a and b), the goal of this application is to sculpt a virtual statue (cf Fig 1-c) as if the human face was sculpted on the statue. This problem is complicated and must face some important difficulties. For example, the virtual sculpture must verify the color and texture consistency of the original statue. Moreover, the structure of the human face must also not be modified, otherwise the person will not be recognizable.