Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Isosurface stuffing: fast tetrahedral meshes with good dihedral angles
ACM SIGGRAPH 2007 papers
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Reconstructing scanned geometry is an important operation in geometry processing. Volumetric algorithms reconstruct the object volume by transforming range images into global coordinates and using scanline algorithms to build a scalar field that can be isocontoured to obtain the surface [Curless and Levoy 1996].