GPU curvature estimation on deformable meshes
I3D '11 Symposium on Interactive 3D Graphics and Games
Real time ambient occlusion by curvature dependent occlusion function
SIGGRAPH Asia 2011 Posters
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This paper discusses an approach for computing the ambient occlusion by curvature depended approximation of occlusion. Ambient occlusion is widely used to improve the realism of fast lighting simulation. The ambient occlusion is defined as follows.