Real-time smoke rendering using compensated ray marching
ACM SIGGRAPH 2008 papers
SIGGRAPH 2009: Talks
Transmittance function mapping
I3D '11 Symposium on Interactive 3D Graphics and Games
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The interaction between light and light-transmitting objects, known as participating media, involves complex physical phenomena such as light absorption and scattering. Media such as clouds, smoke and translucent materials often feature heterogeneous scattering properties. Hence the radiance transmitted by the medium potentially depends on such varying properties on the entire light paths, yielding soft light shafts and opacity variations (Figure 1).