Mutually reinforcing systems

  • Authors:
  • John Ferguson;Marek Bell;Matthew Chalmers

  • Affiliations:
  • University of Glasgow, UK;University of Glasgow, UK;University of Glasgow, UK

  • Venue:
  • Proceedings of the ACM SIGKDD Workshop on Human Computation
  • Year:
  • 2010

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Abstract

This paper demonstrates strategies for designing mobile games with by-products in order to allow the acquisition of specific data. A mobile game with by-products called EyeSpy and a photo website called Realise will be used as examples to demonstrate these strategies. The Realise website allows users to browse geographically tagged photos and make specific requests for new ones. In the EyeSpy game, players use mobile phones to tag geographic positions with photos and text. EyeSpy players can earn points from validating each others' tags by visiting tag locations and attempting to 'confirm' them. If players go to the correct location, both the player confirming the tag and the player who created it will gain points. This creates game content for EyeSpy and provides more refined results for the Realise website. In this way, both the systems mutually reinforce each other.