Artificial Intelligence - Special issue on Robocop: the first step
Recognizing Probabilistic Opponent Movement Models
RoboCup 2001: Robot Soccer World Cup V
Know thine enemy: a champion robocup coach agent
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
Simultaneous team assignment and behavior recognition from spatio-temporal agent traces
AAAI'06 Proceedings of the 21st national conference on Artificial intelligence - Volume 1
Journal of Artificial Intelligence Research
UCT for tactical assault planning in real-time strategy games
IJCAI'09 Proceedings of the 21st international jont conference on Artifical intelligence
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This paper addresses the problem of identifying player coordination patterns in multi-player adversarial games. In the Rush 2008 football simulator, we observe that each play relies on the efforts of different subgroups within the main team to score team touch-downs. We present a method to automatically identify these subgroups from historical play data based on: 1) mutual information between the offensive player, defensive blocker, and ball location 2) the observed ball work flow. After extracting these subgroups, we demonstrate how subgroups can be used to create new plays by performing play adaptations of existing offensive plays tuned to counter specific defensive plays.