AI for Game Developers
Adversarial search with procedural knowledge heuristic
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
What Agents Can Probably Enforce
Fundamenta Informaticae - Concurrency Specification and Programming (CS&P)
Engineering benchmarks for planning: the domains used in the deterministic part of IPC-4
Journal of Artificial Intelligence Research
Verification of Games in the Game Description Language
Journal of Logic and Computation
Hi-index | 0.00 |
We investigate planning for self-interested agents in large multi-agent simulations. We present two heuristic algorithms that exploit different domain-specific properties in order to find high quality plans with reduced amount of computations. We further suggest finding a formal framework for describing these properties and complementing our previous mostly experimental results by formal guarantees.