Anthropocentric video analysis for film and games postproduction

  • Authors:
  • Ioannis Pitas;Nikolaos Nikolaidis

  • Affiliations:
  • Aristotle University of Thessaloniki, Greece;Aristotle University of Thessaloniki, Greece

  • Venue:
  • Proceedings of the 11th International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing on International Conference on Computer Systems and Technologies
  • Year:
  • 2010

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Abstract

The interest of the scientific community for anthropocentric (human-centered) video analysis stems from the fact that the extracted information (e.g. human presence, identity, body posture, emotional status, body parts movements, activities) can be utilised in various important applications. One such application domain is film and games postproduction, where the anthropocentric video analysis results can be used in various tasks, such as audiovisual material indexing and retrieval or automatic semantic annotation. In this paper, we shall review recent research results in a number of diverse areas, such as face/person detection, human activity recognition and face/facial expression recognition, either from a single or multiview visual (image/video) sources.