Culture vultures: considering culture and communication in virtual environments
ACM SIGGROUP Bulletin
The long-term uses of shared virtual environments: an exploratory study
The social life of avatars
Social influence within immersive virtual environments
The social life of avatars
Synthetic Worlds: The Business and Culture of Online Games
Synthetic Worlds: The Business and Culture of Online Games
Playing Video Games: Motives, Responses, and Consequences (Lea's Communication Series)
Playing Video Games: Motives, Responses, and Consequences (Lea's Communication Series)
Challenges in Virtual Collaboration: Videoconferencing Audioconferencing and Computer--Mediated Communications
Video Games: A Popular Culture Phenomenon
Video Games: A Popular Culture Phenomenon
Identity formation, learning styles and trust in virtual worlds
ACM SIGMIS Database
Bridging the gap: discovering mental models in globally collaborative contexts
Proceedings of the 2009 international workshop on Intercultural collaboration
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This is preliminary research as to whether cross-cultural interactions or collaboration within a virtual world hinders or promotes cultural understanding or interest.