The equate-to-differentiate's way of seeing the prisoner's dilemma
Information Sciences: an International Journal
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
Learning and Cooperation in Sequential Games
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
Asynchronous Iterated Prisoner's Dilemma
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
Achievement, affiliation, and power: Motive profiles for artificial agents
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
A test of "reason-based" and "reluctance-to-think" accounts of the disjunction effect
Information Sciences: an International Journal
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This report seeks to determine whether the violation of Savage's sure-thing principle is robust enough to survive in an original payoff domain of the prisoner's dilemma game. It was found that the sure-thing principle was violated in the domain of gains as expected by Shafir and Tversky but obeyed in the domain of losses. It was further found that the sure-thing principle was also obeyed in the original prison sentence payoffs, which fall into the domain of losses. The findings suggest a reexamination of the application of the sure-thing principle in the prisoner's dilemma game.