The ethics of representation and action invirtual reality
Ethics and Information Technology
"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Locating the wrongness in ultra-violent video games
Ethics and Information Technology
Towards an ethics of video gaming
Future Play '07 Proceedings of the 2007 conference on Future Play
Girls playing games: rethinking stereotypes
Future Play '07 Proceedings of the 2007 conference on Future Play
Ethics and information systems -- Guest editors' introduction
Information Systems Frontiers
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There is a significant and previously unidentified ethics problem with many e-games; many of them are designed in such a way that they encourage and train game players to follow a narrow and dangerous model of decision making. It is argued that extending this model of decision making beyond an e-game's virtual reality has significant negative societal consequences. Unfortunately most e-game courses focus primarily on game engine design and other technical issues. E-game curricula and e-game designers need to follow standards which recognize this ethical concern and recognize that their work is not independent from the societal impacts of the technology they develop. Modifying design approaches can reduce the problems caused by the ethical decision making model.