Overcoming the Lack of Screen Space on Mobile Computers
Personal and Ubiquitous Computing
Halo: a technique for visualizing off-screen objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interfaces for staying in the flow
Ubiquity
Minimap: a web page visualization method for mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual information piles for small screen devices
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Depth and breadth away from the desktop: the optimal information hierarchy for mobile use
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
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Mobile devices offer challenges for UI design. Limited screen space leads to deep menus, complex navigation and loss of position. We introduce a new user interface concept that reverses the traditional navigation paradigm. By utilizing context awareness and allowing the user to control the UI via filters, objects of interest navigate past the user instead of the user navigating to the object. The user operates on a single view without the need for deep menu navigation. The new UI is also easy to configure. We implemented the concept on the Nokia S60 5th edition touch platform and conducted user testing with 16 users. Initially, users felt confused because of new ways of accessing things. However, after a short period of usage, majority of the users found it easy to use. Most of the users felt the system to be fun and playful.