Information retrieval: data structures and algorithms
Information retrieval: data structures and algorithms
Software requirements & specifications: a lexicon of practice, principles and prejudices
Software requirements & specifications: a lexicon of practice, principles and prejudices
Building Knowledge through Families of Experiments
IEEE Transactions on Software Engineering
Experimentation in software engineering: an introduction
Experimentation in software engineering: an introduction
The Effectiveness of Control Structure Diagrams in Source Code Comprehension Activities
IEEE Transactions on Software Engineering
IEEE Transactions on Software Engineering
Preliminary guidelines for empirical research in software engineering
IEEE Transactions on Software Engineering
Quality and Understandability of Use Case Models
ECOOP '01 Proceedings of the 15th European Conference on Object-Oriented Programming
Knowledge-Sharing Issues in Experimental Software Engineering
Empirical Software Engineering
An Empirical Study on Using Stereotypes to Improve Understanding of UML Models
IWPC '04 Proceedings of the 12th IEEE International Workshop on Program Comprehension
An empirical comparison of the dynamic modeling in OML and UML
Journal of Systems and Software
A Survey of Controlled Experiments in Software Engineering
IEEE Transactions on Software Engineering
Analysis of the influence of communication between researchers on experiment replication
Proceedings of the 2006 ACM/IEEE international symposium on Empirical software engineering
Journal of Systems and Software - Special issue: Quality software
The Role of Experience and Ability in Comprehension Tasks Supported by UML Stereotypes
ICSE '07 Proceedings of the 29th international conference on Software Engineering
Research Directions in Requirements Engineering
FOSE '07 2007 Future of Software Engineering
A Framework for Empirical Evaluation of Model Comprehensibility
MISE '07 Proceedings of the International Workshop on Modeling in Software Engineering
Using students as subjects - an empirical evaluation
Proceedings of the Second ACM-IEEE international symposium on Empirical software engineering and measurement
An Empirical Investigation on Dynamic Modeling in Requirements Engineering
MoDELS '08 Proceedings of the 11th international conference on Model Driven Engineering Languages and Systems
Using acceptance tests as a support for clarifying requirements: A series of experiments
Information and Software Technology
Using differences among replications of software engineering experiments to gain knowledge
ESEM '09 Proceedings of the 2009 3rd International Symposium on Empirical Software Engineering and Measurement
On the effectiveness of dynamic modeling in UML: Results from an external replication
ESEM '09 Proceedings of the 2009 3rd International Symposium on Empirical Software Engineering and Measurement
Proceedings of the 2010 ACM-IEEE International Symposium on Empirical Software Engineering and Measurement
Empirical Software Engineering
Information and Software Technology
From requirements to web applications in an agile model-driven approach
ICWE'12 Proceedings of the 12th international conference on Web Engineering
Mockup-based navigational diagram for the development of interactive web applications
Proceedings of the 2013 International Conference on Information Systems and Design of Communication
Mockup-Driven Development: Providing agile support for Model-Driven Web Engineering
Information and Software Technology
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In this paper, we present and discuss the results of an internal replication of a controlled experiment for assessing the effectiveness of including screen mockups when adopting Use Cases. The results of the original experiment indicate a clear improvement in terms of understandability of functional requirements when screen mockups are present with no significant impact on effort. The data analysis of the replication, conducted also in this case with undergraduate students, confirms the results of the original experiment with slight differences, thus confirming that screen mockups facilitate the understanding of requirements without influencing the effort. We also sketch here some issues related to the documentation and communication between experimenters.