Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Modernizing Legacy Systems: Software Technologies, Engineering Process and Business Practices
Modernizing Legacy Systems: Software Technologies, Engineering Process and Business Practices
A Controlled Experiment in Maintenance Comparing Design Patterns to Simpler Solutions
IEEE Transactions on Software Engineering
Work experience versus refactoring to design patterns: a controlled experiment
Proceedings of the 14th ACM SIGSOFT international symposium on Foundations of software engineering
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Various design patterns have become known for increasing the adaptability of software, so reducing the cost of maintenance and evolution. In this study the focus was placed on the performance cost of using such patterns with the research question 'How does the use of popular design patterns impact performance?' To answer this, an experiment was designed were a number of music players were developed using popular patterns, and the performance compared to a functionally identical player developed avoiding the patterns under investigation. The results provide evidence that in all cases the design patterns had an impact on performance. However, except in the case of severe hardware constraints, this impact is expected to be so minimal that any performance downside is outweighed by the advantages of using the pattern.