Generalization of Lambert's reflectance model
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2003 Sketches & Applications
Realistic shading of human skin in real time
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Implementing a skin BSSRDF: (or several...)
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Clone attack! Perception of crowd variety
ACM SIGGRAPH 2008 papers
Facial performance synthesis using deformation-driven polynomial displacement maps
ACM SIGGRAPH Asia 2008 papers
A layered, heterogeneous reflectance model for acquiring and rendering human skin
ACM SIGGRAPH Asia 2008 papers
Social organization in virtual settings depends on proximity to human visual aspect
Computers in Human Behavior
The immersive impact of meta-media in a virtual world
Computers in Human Behavior
Living in the Hutt Space: Immersive process in the Star Wars Role-Play community of Second Life
Computers in Human Behavior
My avatar is pregnant! Representation of pregnancy, birth, and maternity in a virtual world
Computers in Human Behavior
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As the most visible interface between the individual and the others, the skin is a key element of visually-carried inter-individual social information, since skin displays a wide array of information regarding gender, age, or health status. Adequate skin perception is central in individual identification and social interactions. This topic elicited marked interest in artists since the first development of visual arts in Antiquity. Often performed in order to identify the biological correlates of attractiveness, psychological research on skin perception made a jump forward with the development of virtual image synthesis. Here, we investigate how advances in both computer graphics and the psychology of skin perception may be turned to use in real-time virtual worlds. We propose a model of skin perception based both on purely physical dimensions such as color, texture, and symmetry, and on dimensions carrying socially-oriented information, such as perceived youth (information regarding putative fertility), markers of sexual dimorphism (information regarding hormonal status), and level of oxygenation (information regarding health status). It appears that for almost all of the dimensions of skin, maximal attractiveness and realism are the two opposite extremities of a single perceptive continuum.