American sign language recognition in game development for deaf children
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
American sign language recognition with the kinect
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Hi-index | 0.00 |
We present the design of an interactive computer game-based intervention, CopyCat, in which deaf children use sign language to direct the actions of a character in the game. We conducted a study to quantify the game's impact on expressive language development using twelve participants from a local school for the deaf. Learners in the experimental group improved significantly in their receptive, expressive, and sentence repetition abilities as opposed to those in the control group.