Improving the language ability of deaf signing children through an interactive American sign language-based video game

  • Authors:
  • Kimberly A. Weaver;Harley Hamilton;Zahoor Zafrulla;Helene Brashear;Thad Starner;Peter Presti;Amy Bruckman

  • Affiliations:
  • Georgia Institute of Technology, Atlanta, GA;Georgia Institute of Technology, Atlanta, GA;Georgia Institute of Technology, Atlanta, GA;Georgia Institute of Technology, Atlanta, GA;Georgia Institute of Technology, Atlanta, GA;Georgia Institute of Technology, Atlanta, GA;Georgia Institute of Technology, Atlanta, GA

  • Venue:
  • ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
  • Year:
  • 2010

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Abstract

We present the design of an interactive computer game-based intervention, CopyCat, in which deaf children use sign language to direct the actions of a character in the game. We conducted a study to quantify the game's impact on expressive language development using twelve participants from a local school for the deaf. Learners in the experimental group improved significantly in their receptive, expressive, and sentence repetition abilities as opposed to those in the control group.