Using a designed, online games based affinity space as a quasi-natural ethnographic context and experiment lab

  • Authors:
  • Constance Steinkuehler;Elizabeth King;Esra Alagoz;Yoonsin Oh;Sarah Chu;Bei Zhang;Aysegul Bakar;Crystle Martin

  • Affiliations:
  • UW-Madison, Madison WI;UW-Madison, Madison WI;UW-Madison, Madison WI;UW-Madison, Madison WI;UW-Madison, Madison WI;UW-Madison, Madison WI;UW-Madison, Madison WI;UW-Madison, Madison WI

  • Venue:
  • ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
  • Year:
  • 2010

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Abstract

This poster outlines an two-year ethnography of an informal after school lab for adolescent boys using the online game World of Warcraft. The purpose of the lab was to promote academic interests and practices to participants who were generally disengaged in traditional school settings. A variety of data was collected including chatlogs, multimedia fieldnotes, etc. The data was coded and analyzed, and general findings show that academic skills were used in a non-academic setting.