SCRIBE: The Design of a Large-Scale Event Notification Infrastructure
NGC '01 Proceedings of the Third International COST264 Workshop on Networked Group Communication
SplitStream: high-bandwidth multicast in cooperative environments
SOSP '03 Proceedings of the nineteenth ACM symposium on Operating systems principles
Resilient multicast using overlays
IEEE/ACM Transactions on Networking (TON)
Characterizing overlay multicast networks and their costs
IEEE/ACM Transactions on Networking (TON)
The impact of heterogeneous bandwidth constraints on DHT-Based multicast protocols
IPTPS'05 Proceedings of the 4th international conference on Peer-to-Peer Systems
Chainsaw: eliminating trees from overlay multicast
IPTPS'05 Proceedings of the 4th international conference on Peer-to-Peer Systems
A case for end system multicast
IEEE Journal on Selected Areas in Communications
A digital fountain approach to asynchronous reliable multicast
IEEE Journal on Selected Areas in Communications
Interest-Based Peer-to-Peer Group Management
FMN '09 Proceedings of the 2nd International Workshop on Future Multimedia Networking
On the source switching problem of Peer-to-Peer streaming
Journal of Parallel and Distributed Computing
An adaptive peer-to-peer live streaming system with incentives for resilience
Computer Networks: The International Journal of Computer and Telecommunications Networking
gradienTv: market-based P2P live media streaming on the gradient overlay
DAIS'10 Proceedings of the 10th IFIP WG 6.1 international conference on Distributed Applications and Interoperable Systems
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Due to the explosive popularity of peer-topeer (P2P) file-sharing services, there have been remarkable research efforts on the P2P live streaming services. P2P systems are cost-effective and can be easily deployed only by leveraging the participating peer's resources (i.e., upload link bandwidth) to distribute contents. In this paper, we propose Climber, an incentive-based resilient P2P system for live streaming services. Climber encourages each peer to provide more upload link bandwidth to the system, and embodies an incentive mechanism that improves resilience under high churning rate. The structure of Climber is a hybrid of a tree and a mesh, which self-improves and adapts to network churning rate. Simulation results are given to evaluate the performance of the proposed protocol.