Transfer of landing skills in beginning flight training
Human Factors
Multimedia Learning
Virtual Reality Training's Future: Perspectives on Virtual Reality and Related Emerging Technologies
Virtual Reality Training's Future: Perspectives on Virtual Reality and Related Emerging Technologies
Design of Virtual Reality Systems for Education: A Cognitive Approach
Education and Information Technologies
A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning
Presence: Teleoperators and Virtual Environments
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Virtual reality, with support of high interactivity, can present a virtual environment that resembles the real world. Its application in training opens new opportunities for effectively training workers with low cost and fewer hazards, and has been used in business training widely. An appropriate instructional design model that guides the development of a VR supported training environment is imperative because it is the instructional implementation of the technology that determines training outcomes. On the ground of psychological theories of skill acquisition, taking VR features into account and making reference to other ID models, this paper proposes an ID model for VR supported skill training. Overall, this model is divided into five phases: analysis, design, development, implementation, evaluation. Here, more attention will be paid on phases of analysis, design and evaluation. Further research is needed to testify the effectiveness of this model.