Analysis and synthesis of sound textures
Computational auditory scene analysis
Multidimensional binary search trees used for associative searching
Communications of the ACM
Synthesizing Sound Textures through Wavelet Tree Learning
IEEE Computer Graphics and Applications
Content-based organization and visualization of music archives
Proceedings of the tenth ACM international conference on Multimedia
Similarity Search in High Dimensions via Hashing
VLDB '99 Proceedings of the 25th International Conference on Very Large Data Bases
Spectromorphology: explaining sound-shapes
Organised Sound
Synthetic soundscapes with natural grains
Presence: Teleoperators and Virtual Environments
IEEE Transactions on Audio, Speech, and Language Processing
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This paper examines modeling the acoustic environment (i.e. soundscape) with respect to its textural qualities. This is explored in the context of an audiovisual installation which captures the external environment and re-synthesizes a corresponding, but nonetheless potentially differing immersive audiovisual environment from a given sound and image corpus in the exhibition space. In order to establish the association between sonic structures of the external and internal domains a perceptually grounded, compact and real-time capable method for modeling sound textures based on amplitude fluctuation patterns is devised and evaluated.