Finding Frequent Items in Data Streams
ICALP '02 Proceedings of the 29th International Colloquium on Automata, Languages and Programming
PrefixSpan: Mining Sequential Patterns Efficiently by Prefix-Projected Pattern Growth
ICDE '01 Proceedings of the 17th International Conference on Data Engineering
Precomputing avatar behavior from human motion data
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
The social side of gaming: a study of interaction patterns in a massively multiplayer online game
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
What's hot and what's not: tracking most frequent items dynamically
ACM Transactions on Database Systems (TODS) - Special Issue: SIGMOD/PODS 2003
IEEE Transactions on Knowledge and Data Engineering
Dynamic response for motion capture animation
ACM SIGGRAPH 2005 Papers
Stream Sequential Pattern Mining with Precise Error Bounds
ICDM '08 Proceedings of the 2008 Eighth IEEE International Conference on Data Mining
MMORPG Player actions: Network performance, session patterns and latency requirements analysis
Multimedia Tools and Applications
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