Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Practical Multi-projector Display Design
Practical Multi-projector Display Design
Calibration games: making calibration tasks enjoyable by adding motivating game elements
Proceedings of the 24th annual ACM symposium on User interface software and technology
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Wall-sized interactive displays gain more and more attention as a valuable tool for multiuser applications, but typically require the adoption of projectors tiles. Projectors tend to display deformed images, due to lens distortion and/or imperfection, and because they are almost never perfectly aligned to the projection surface. Multi-projector video-walls are typically bounded to the video architecture and to the specific application to be displayed. This makes it harder to develop interactive applications, in which a fine grained control of the coordinate transformations (to and from user space and model space) is required. This paper presents a solution to such issues: implementing the blending functionalities at an application level allows seamless development of multi-display interactive applications with multi-touch capabilities. The description of the multi-touch interaction, guaranteed by an array of cameras on the baseline of the wall, is beyond the scope of this work which focuses on calibration.