The program-size complexity of self-assembled squares (extended abstract)
STOC '00 Proceedings of the thirty-second annual ACM symposium on Theory of computing
Running time and program size for self-assembled squares
STOC '01 Proceedings of the thirty-third annual ACM symposium on Theory of computing
Complexities for generalized models of self-assembly
SODA '04 Proceedings of the fifteenth annual ACM-SIAM symposium on Discrete algorithms
Reducing tile complexity for self-assembly through temperature programming
SODA '06 Proceedings of the seventeenth annual ACM-SIAM symposium on Discrete algorithm
Staged self-assembly: nanomanufacture of arbitrary shapes with O(1) glues
Natural Computing: an international journal
Self-replication and evolution of DNA crystals
ECAL'05 Proceedings of the 8th European conference on Advances in Artificial Life
Parallelism and time in hierarchical self-assembly
Proceedings of the twenty-third annual ACM-SIAM symposium on Discrete Algorithms
Temperature 1 self-assembly: deterministic assembly in 3D and probabilistic assembly in 2D
Proceedings of the twenty-second annual ACM-SIAM symposium on Discrete Algorithms
The power of nondeterminism in self-assembly
Proceedings of the twenty-second annual ACM-SIAM symposium on Discrete Algorithms
Natural Computing: an international journal
An introduction to tile-based self-assembly
UCNC'12 Proceedings of the 11th international conference on Unconventional Computation and Natural Computation
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We introduce the problem of shape replication in the Wang tile self-assembly model. Given an input shape, we consider the problem of designing a self-assembly system which will replicate that shape into either a specific number of copies, or an unbounded number of copies. Motivated by practical DNA implementations of Wang tiles, we consider a model in which tiles consisting of DNA or RNA can be dynamically added in a sequence of stages. We further permit the addition of RNase enzymes capable of disintegrating RNA tiles. Under this model, we show that arbitrary genus-0 shapes can be replicated infinitely many times using only O(1) distinct tile types and O(1) stages. Further, we show how to replicate precisely n copies of a shape using O(log n) stages and O(1) tile types.