Knapsack problems: algorithms and computer implementations
Knapsack problems: algorithms and computer implementations
An overview of the OMNeT++ simulation environment
Proceedings of the 1st international conference on Simulation tools and techniques for communications, networks and systems & workshops
LayerP2P: using layered video chunks in P2P live streaming
IEEE Transactions on Multimedia
An Architecture for Distributing Scalable Content over Peer-to-Peer Networks
MMEDIA '10 Proceedings of the 2010 Second International Conferences on Advances in Multimedia
Overview of the Scalable Video Coding Extension of the H.264/AVC Standard
IEEE Transactions on Circuits and Systems for Video Technology
NextSharePC: an open-source BitTorrent-based P2P client supporting SVC
Proceedings of the 3rd Multimedia Systems Conference
Proceedings of the 3rd Multimedia Systems Conference
Piece selection algorithms for layered video streaming in P2P networks
Discrete Applied Mathematics
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The distribution of layered content over peer-to-peer networks becomes more important today as the users are consuming the content on terminals with various display capabilities and different network connections. For single-layer content distribution, the piece-picking algorithm only needs to ensure that content pieces are downloaded in time for display. When layered content is distributed over a peer-to-peer network, the piece-picking algorithm needs to be modified to ensure that the best possible quality is displayed while all desired pieces still have to be received before their deadline expires. In this paper, the piece-picking problem for layered content is analyzed and a number of piece-picking algorithms for layered content based on the solutions for the knapsack problem are presented. Furthermore, an evaluation of these algorithms is performed and possible applications are discussed.