A virtual coaching environment for improving golf swing technique

  • Authors:
  • Philip Kelly;Aoife Healy;Kieran Moran;Noel E. O'Connor

  • Affiliations:
  • Dublin City University, Dublin, Ireland;Dublin City University, Dublin, Ireland;Dublin City University, Dublin, Ireland;Dublin City University, Dublin, Ireland

  • Venue:
  • Proceedings of the 2010 ACM workshop on Surreal media and virtual cloning
  • Year:
  • 2010

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Abstract

As a proficient golf swing is a key element of success in golf, many golfers make significant effort improving their stroke mechanics. In order to help enhance golfing performance, it is important to identify the performance determining factors within the full golf swing. In addition, explicit instructions on specific features in stroke technique requiring alterations must be imparted to the player in an unambiguous and intuitive manner. However, these two objectives are difficult to achieve due to the subjective nature of traditional coaching techniques and the predominantly implicit knowledge players have of their movements. In this work, we have developed a set of visualisation and analysis tools for use in a virtual golf coaching environment. In this virtual coaching studio, the analysis tools allow for specific areas require improvement in a player's 3D stroke dynamics to be isolated. An interactive 3D virtual coaching environment then allows detailed and unambiguous coaching information to be visually imparted back to the player via the use of two virtual human avatars; the first mimics the movements performed by the player; the second takes the role of a virtual coach, performing ideal stroke movement dynamics. The potential of the coaching tool is highlighted in its use by sports science researchers in the evaluation of competing approaches for calculating the X-Factor, a significant performance determining factor for hitting distance in a golf swing.