Experiencing a process to create a multimedia game and validating results application in a socio-cultural environment

  • Authors:
  • Junia Coutinho Anacleto;Diego Desani da Silva;Victor Hugo B. R. Santos;Johana M. Rosas Villena;Marcos Alexandre R. Silva;João Carlos Porto

  • Affiliations:
  • Federal University of São Carlos -- UFSCar, São Carlos -- SP -- Brazil;Federal University of São Carlos -- UFSCar, São Carlos -- SP -- Brazil;Federal University of São Carlos -- UFSCar, São Carlos -- SP -- Brazil;Federal University of São Carlos -- UFSCar, São Carlos -- SP -- Brazil;Federal University of São Carlos -- UFSCar, São Carlos -- SP -- Brazil;Federal University of São Carlos -- UFSCar, São Carlos -- SP -- Brazil

  • Venue:
  • Proceedings of the 28th ACM International Conference on Design of Communication
  • Year:
  • 2010

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Abstract

This paper aims to show the experience on adopting a certain process model to guide the task of designing a project with a multidisciplinary team, involving two different institutions - the LIA laboratory and a social community center called SESC, to develop a 'scientific' and 'fun' computer application, to serve the community center's main public that should be a cultural context-sensitive software considering the center's interests (fun and related to a certain theme they have interest in working on with their public) and the academic interests (scientific - collecting statements from users related to their common sense for the OMCS-BR project), showing the software process model based on user centered design, collaborative and iterative, pointing out the achieved results during and at the end of this process of development, when the software was used at the center by that users. It will be presented here the adopted process model, interactive, iterative, User-centered with some 'drops' of participatory design.