Second annual robotics summer camp for underrepresented students
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Developing inclusive outreach activities for students with visual impairments
Proceedings of the 39th SIGCSE technical symposium on Computer science education
INSPIRED computing academies for middle school students: lessons learned
The Fifth Richard Tapia Celebration of Diversity in Computing Conference: Intellect, Initiatives, Insight, and Innovations
The Use of Robotics to Promote Computing to Pre-College Students with Visual Impairments
ACM Transactions on Computing Education (TOCE)
Proceedings of the 45th ACM technical symposium on Computer science education
Hi-index | 0.00 |
Despite advances in assistive technology, relatively few visually impaired students participate in computer science courses. Significant factors in this underrepresentation include lack of precollege preparation, access to resources, and the highly visual nature of computing. This poster describes the development of a prototype to provide an accessible programming environment for Lego Mindstorm NXT. With the popularity of robotics in both pre-college and introductory programming classes, such an environment has the potential to better accommodate students who are visually impaired. JBrick's motivation in addition to its design will be presented.